" Castle of Lords " This game is destined to players of 12 to 15 years of age. Bad-minded messages will be deleted.
The Castle of Lords is a alliance of the queens and kings in of what is now Western Europe. You are a prisoner of the Castle of lords,warroir and a king/Queen, so you have three characters. You have to escape the prison (in your prisoner character).
Shop:You cant buy items unless there is a shop or inn.
Counters: you have to eat a meal everyday or you start losing health. you have drink ale or wine everyday or you start losing health. you have 100 health.
Attacking Blow: you can attack people or monsters with an attacking blow. you roll 100 sided dice for you attacking blow. If a you use a attacking blow and its bigger than the defensive one you subtract them and the monster takes damage. if you use a attacking blow and the defensive one is bigger you take the damage.
Defensive blow: a defensive blow counter the attacking blow. you roll a 100 sided dice for a defensive blow. If a you use a defensive blow and its bigger than the attacking one you subtract them and the monster takes damage. if you use a defensive blow and the attacking one is bigger you take the damage.
Items: Items can be an addition to a attacking or defensive blow. or it might be a subtraction to them. THERE ARE 100 ITEMS TO CHOOSE FROM! some weapons are 2 handed.
Materials: these are for making custom swords. each one adds 5 attack points to making the sword.
The Bloody: The Bloody is a two handed sword that can kill anything.It is almost impossible to get. Get enough Charisma point to reach enlightenment for the Gods to give you the Bloody.
The Blessing: This is a shield that is almost immpossible to get. Get enough Wisdom points to reach enlightenment for the Gods to give you the Blessing.
If you use something and you cant get it back (ex. ink,sealing wax) you have to say '~uses blank~' and give it to the the store (do not sell it to the store).
When fighting enemies roll your dice and then theirs in the the enemy slot. (password is 'password').
roll a 20 sided dice for outcomes...1 to 10=bad outcome,11 to 20=good outcome.
Time period: 1200
Setting: Western Europe
(P.S. there is no magic)
Copyright: i do not own the idea of most of the items named on here.
you roll you dice for things with diffrent outcomes. (ex. sneaking past a monster).